Tutorial level
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var cloud1 = $Sprite
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onready var cloud2 = $Sprite2
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onready var cloud3 = $Sprite3
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onready var cloud4 = $Sprite4
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onready var topBorder = $TopBorder
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onready var bottomBorder = $BottomBorder
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onready var leftBorder = $LeftBorder
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onready var rightBorder = $RightBorder
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var clouds = []
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var rng = RandomNumberGenerator.new()
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var xSpeed = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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xSpeed = rng.randf_range(0.5,2)
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clouds = [cloud1, cloud2, cloud3, cloud4]
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_start_position()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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print(xSpeed)
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for cloud in clouds:
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if cloud.global_position.x + xSpeed < rightBorder.global_position.x:
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cloud.global_position.x = cloud.global_position.x + xSpeed
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else:
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cloud.global_position.x = leftBorder.global_position.x
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func _start_position():
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rng.randomize()
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for cloud in clouds:
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var y = rng.randi_range(topBorder.global_position.y, bottomBorder.global_position.y)
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var x = rng.randi_range(leftBorder.global_position.x, rightBorder.global_position.x)
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cloud.global_position = Vector2(x, y)
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