Added level mods and updated sprite imports
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+13
-1
@@ -1,6 +1,18 @@
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extends Node2D
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onready var sprite = $Sprite
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onready var door_area = $DoorArea2D
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signal come_home
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var id : int
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func _ready() -> void:
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sprite.set_modulate(Color(1.0, 0.0, 0.0))
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id = int(self.name[-1])
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func _on_DoorArea2D_body_entered(body: Node) -> void:
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if body is Neighbor:
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if body.id == id:
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emit_signal("come_home")
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