Added level mods and updated sprite imports
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extends Node2D
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onready var sprite := $Sprite
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const SpriteAsset = {bush1 = "bush1", bush2 = "bush2", tree = "tree", lamppost = "lamppost"}
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export var SPRITE_ASSET := SpriteAsset.bush1
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func _ready() -> void:
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if SPRITE_ASSET in SpriteAsset:
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sprite.texture = load("res://roger-roger/%s.png" % SPRITE_ASSET)
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else:
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print("ERROR - Provided Sprite asset is either not defined or misspelled: %s FIXME %s" % [SPRITE_ASSET, self.name])
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sprite.texture = load("res://roger-roger/%s.png" % SpriteAsset.bush1)
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