Added level mods and updated sprite imports

This commit is contained in:
Nathan Anderson
2022-08-04 18:05:48 -06:00
parent 417044bfda
commit 7843bf2b8d
19 changed files with 288 additions and 114 deletions
+15
View File
@@ -0,0 +1,15 @@
extends Node2D
onready var sprite := $Sprite
const SpriteAsset = {bush1 = "bush1", bush2 = "bush2", tree = "tree", lamppost = "lamppost"}
export var SPRITE_ASSET := SpriteAsset.bush1
func _ready() -> void:
if SPRITE_ASSET in SpriteAsset:
sprite.texture = load("res://roger-roger/%s.png" % SPRITE_ASSET)
else:
print("ERROR - Provided Sprite asset is either not defined or misspelled: %s FIXME %s" % [SPRITE_ASSET, self.name])
sprite.texture = load("res://roger-roger/%s.png" % SpriteAsset.bush1)