Added level 1, base-level to abstract from, and level-controller
This commit is contained in:
+10
-10
@@ -11,11 +11,7 @@
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[ext_resource path="res://scripts/player.gd" type="Script" id=9]
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[ext_resource path="res://assets/mrRogers.png" type="Texture" id=10]
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[ext_resource path="res://assets/chevron_pointer.png" type="Texture" id=11]
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[ext_resource path="res://scenes/UI.tscn" type="PackedScene" id=12]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 13.0
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height = 10.0001
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[ext_resource path="res://scenes/gui.tscn" type="PackedScene" id=12]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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@@ -30,17 +26,16 @@ animations = [ {
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"speed": 8.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 13.0
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height = 10.0001
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 7
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script = ExtResource( 9 )
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ACCELERATION = 2000
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FRICTION = 2500
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 4 )
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 2, -25 )
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scale = Vector2( 5, 5 )
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@@ -48,6 +43,11 @@ frames = SubResource( 1 )
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animation = "idle"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 4 )
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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