Lots of polish things and wrapping up all three levels
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+11
-1
@@ -6,10 +6,20 @@ onready var door_area = $DoorArea2D
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signal come_home
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var id : int
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var NeighborSprite = {
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0:"aberlin",
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1:"chad",
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2:"gary",
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3:"maggie",
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4:"sarah",
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5:"steve",
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6:"tim",
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7:"tyler"
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}
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func _ready() -> void:
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id = int(self.name[-1])
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sprite.texture = load("res://assets/%sHouse.png" % NeighborSprite[id % 8])
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func _on_DoorArea2D_body_entered(body: Node) -> void:
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