Lots of polish things and wrapping up all three levels
This commit is contained in:
+2
-2
@@ -3,8 +3,8 @@ extends Node2D
|
||||
onready var sprite := $Sprite
|
||||
|
||||
|
||||
const SpriteAsset = {bush1 = "bush1", bush2 = "bush2", tree = "tree", lamppost = "lamppost"}
|
||||
export var SPRITE_ASSET := SpriteAsset.bush1
|
||||
const SpriteAsset = {bush1 = "bush1", bush2 = "bush2", tree = "tree", lamppost = "lamppost", stopsign = "stopsign"}
|
||||
export var SPRITE_ASSET := SpriteAsset.tree
|
||||
|
||||
func _ready() -> void:
|
||||
if SPRITE_ASSET in SpriteAsset:
|
||||
|
||||
Reference in New Issue
Block a user