Lots of polish things and wrapping up all three levels
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+6
-3
@@ -3,11 +3,12 @@ extends Node2D
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class_name GUI
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signal toggle_music(music_off)
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signal toggle_pause(paused)
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onready var time_label := $MarginContainer/HBoxContainer/TimeLabel
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onready var neighbor_label := $MarginContainer/HBoxContainer/NeighborLabel
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onready var game_timer := $GameTimer
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onready var music_button := $MarginContainer/HBoxContainer/VBoxContainer/MusicButton
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onready var music_button := $MarginContainer/HBoxContainer/GridContainer/MusicButton
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onready var pause_button := $MarginContainer/HBoxContainer/GridContainer/PauseButton
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var arrow = preload("res://assets/ui/pointer.png")
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@@ -36,10 +37,12 @@ func _process(delta: float) -> void:
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time_label.text = "Time: %s" % time
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func _on_PauseButton_toggled(button_pressed: bool) -> void:
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print('TODO nothing happens...')
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game_timer.set_paused(button_pressed)
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emit_signal("toggle_pause", button_pressed)
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func _on_MusicButton_toggled(button_pressed: bool) -> void:
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emit_signal("toggle_music", !button_pressed)
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get_tree().call_group("plays_audio", "_set_audio", button_pressed)
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emit_signal("toggle_music", button_pressed)
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func _on_mouse_entered() -> void:
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Input.set_custom_mouse_cursor(hand)
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