Lots of polish things and wrapping up all three levels
This commit is contained in:
+36
-16
@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://assets/runningSprites/aberlin/AberlinFinal.png" type="Texture" id=1]
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[ext_resource path="res://assets/runningSprites/aberlin/Aberlin2.png" type="Texture" id=2]
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@@ -10,10 +10,16 @@
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[ext_resource path="res://assets/runningSprites/aberlin/AberlinStart.png" type="Texture" id=8]
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[ext_resource path="res://assets/LadyAberlin.png" type="Texture" id=9]
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[ext_resource path="res://scripts/neighbor.gd" type="Script" id=10]
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[ext_resource path="res://assets/circle.png" type="Texture" id=11]
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[ext_resource path="res://assets/chevron_pointer.png" type="Texture" id=12]
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[sub_resource type="CircleShape2D" id=3]
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radius = 215.037
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 12.0
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height = 10.0
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 9 ) ],
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@@ -21,22 +27,18 @@ animations = [ {
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"name": "idle",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 8 ), ExtResource( 7 ), ExtResource( 2 ), ExtResource( 6 ), ExtResource( 5 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 1 ) ],
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"loop": true,
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"name": "run",
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"speed": 8.0
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}, {
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"frames": [ ExtResource( 7 ), ExtResource( 2 ), ExtResource( 9 ) ],
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"loop": true,
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"name": "walk",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 8 ), ExtResource( 7 ), ExtResource( 2 ), ExtResource( 6 ), ExtResource( 5 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 1 ) ],
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"loop": true,
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"name": "run",
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"speed": 8.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 12.0
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height = 10.0
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[node name="Neighbor" type="KinematicBody2D"]
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[node name="Neighbor" type="KinematicBody2D" groups=["pausable"]]
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script = ExtResource( 10 )
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[node name="RogerArea2D" type="Area2D" parent="."]
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@@ -44,6 +46,11 @@ script = ExtResource( 10 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RogerArea2D"]
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shape = SubResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1, 0 )
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 1, -29 )
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scale = Vector2( 5, 5 )
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@@ -51,12 +58,25 @@ frames = SubResource( 1 )
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animation = "idle"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1, 0 )
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="WanderTimer" type="Timer" parent="."]
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[node name="LinePath" type="Line2D" parent="."]
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[node name="PathDistanceLabel" type="Label" parent="."]
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margin_left = -19.9237
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margin_top = -90.3582
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margin_right = 20.0763
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margin_bottom = -76.3582
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[node name="CircleSprite" type="Sprite" parent="."]
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scale = Vector2( 13, 13 )
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texture = ExtResource( 11 )
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[node name="ChevronSprite" type="Sprite" parent="."]
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visible = false
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position = Vector2( 0, -111 )
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scale = Vector2( 3, 3 )
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texture = ExtResource( 12 )
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[connection signal="body_entered" from="RogerArea2D" to="." method="_on_RogerArea2D_body_entered"]
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[connection signal="timeout" from="WanderTimer" to="." method="_on_WanderTimer_timeout"]
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