Lots of polish things and wrapping up all three levels

This commit is contained in:
Nathan Anderson
2022-08-08 15:32:57 -06:00
parent c7d42e09ce
commit 09eada305d
176 changed files with 3068 additions and 403 deletions
+31 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=25 format=2]
[ext_resource path="res://assets/tilemap/streetSideTop.png" type="Texture" id=1]
[ext_resource path="res://assets/tilemap/StreetVerticalLeft.png" type="Texture" id=2]
@@ -20,12 +20,36 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="NavigationPolygon" id=7]
vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=8]
vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=9]
vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=10]
vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="NavigationPolygon" id=11]
vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="NavigationPolygon" id=12]
vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="TileSet" id=2]
0/name = "grass1.png 0"
0/texture = ExtResource( 6 )
@@ -77,6 +101,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/navigation = SubResource( 10 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
@@ -175,6 +200,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/navigation = SubResource( 11 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape_one_way = false
@@ -189,6 +215,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/navigation = SubResource( 12 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape_one_way = false
@@ -203,6 +230,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/navigation = SubResource( 7 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
@@ -217,6 +245,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/navigation = SubResource( 8 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape_one_way = false
@@ -231,6 +260,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/navigation = SubResource( 9 )
12/shape_offset = Vector2( 0, 0 )
12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
12/shape_one_way = false