Lots of polish things and wrapping up all three levels
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+31
-1
@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=2]
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[gd_scene load_steps=25 format=2]
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[ext_resource path="res://assets/tilemap/streetSideTop.png" type="Texture" id=1]
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[ext_resource path="res://assets/tilemap/StreetVerticalLeft.png" type="Texture" id=2]
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@@ -20,12 +20,36 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="NavigationPolygon" id=7]
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vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="NavigationPolygon" id=8]
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vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="NavigationPolygon" id=9]
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vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="NavigationPolygon" id=10]
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vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="NavigationPolygon" id=11]
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vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="NavigationPolygon" id=12]
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vertices = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="TileSet" id=2]
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0/name = "grass1.png 0"
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0/texture = ExtResource( 6 )
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@@ -77,6 +101,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/navigation = SubResource( 10 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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@@ -175,6 +200,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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8/tile_mode = 0
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8/occluder_offset = Vector2( 0, 0 )
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8/navigation_offset = Vector2( 0, 0 )
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8/navigation = SubResource( 11 )
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8/shape_offset = Vector2( 0, 0 )
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8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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8/shape_one_way = false
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@@ -189,6 +215,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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9/tile_mode = 0
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9/occluder_offset = Vector2( 0, 0 )
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9/navigation_offset = Vector2( 0, 0 )
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9/navigation = SubResource( 12 )
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9/shape_offset = Vector2( 0, 0 )
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9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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9/shape_one_way = false
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@@ -203,6 +230,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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10/tile_mode = 0
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10/occluder_offset = Vector2( 0, 0 )
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10/navigation_offset = Vector2( 0, 0 )
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10/navigation = SubResource( 7 )
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10/shape_offset = Vector2( 0, 0 )
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10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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10/shape_one_way = false
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@@ -217,6 +245,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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11/tile_mode = 0
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11/occluder_offset = Vector2( 0, 0 )
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11/navigation_offset = Vector2( 0, 0 )
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11/navigation = SubResource( 8 )
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11/shape_offset = Vector2( 0, 0 )
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11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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11/shape_one_way = false
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@@ -231,6 +260,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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12/tile_mode = 0
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12/occluder_offset = Vector2( 0, 0 )
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12/navigation_offset = Vector2( 0, 0 )
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12/navigation = SubResource( 9 )
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12/shape_offset = Vector2( 0, 0 )
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12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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12/shape_one_way = false
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