[gd_scene load_steps=3 format=2]

[ext_resource path="res://scripts/car.gd" type="Script" id=1]
[ext_resource path="res://assets/car1.png" type="Texture" id=2]

[node name="CarBody2D" type="KinematicBody2D" groups=["pausable"]]
collision_layer = 4
collision_mask = 3
script = ExtResource( 1 )

[node name="CarSprite" type="Sprite" parent="."]
scale = Vector2( 8, 8 )
texture = ExtResource( 2 )

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( -0.00481343, 2.28765 )
scale = Vector2( 1.74423, 1.73531 )
polygon = PoolVector2Array( -16.4525, -11.3619, -34.7968, -8.81512, -43.6953, 7.58974, 32.9954, 7.58974, 37.5741, -5.92234, 13.4635, -23.7758, -6.62162, -23.2807 )
