Added background image, TTF loading, rgb color struct
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const sdl = @import("./sdl.zig").c;
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const std = @import("std");
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const GameState = @import("./game_state.zig").GameState;
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var font: ?*sdl.TTF_Font = null;
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var text_texture: ?*sdl.SDL_Texture = null;
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var text_init = false;
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pub const GameText = struct {
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text: []const u8,
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color: sdl.SDL_Color,
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surface: *sdl.SDL_Surface,
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w: u32,
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h: u32,
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pub fn loadFromRenderedText(text: []const u8, color: sdl.SDL_Color) !GameText {
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const c_text: [*c]const u8 = @ptrCast(text);
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const text_surface: [*c]sdl.SDL_Surface = sdl.TTF_RenderText_Solid(font.?, c_text, color) orelse {
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sdl.SDL_Log("Error loading text surface: %s\n", sdl.SDL_GetError());
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return error.FailedToRenderSurface;
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};
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return .{
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.surface = text_surface,
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.text = text,
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.color = color,
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.w = @intCast(text_surface.*.w),
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.h = @intCast(text_surface.*.h),
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};
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}
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pub fn deinit(self: *GameText) void {
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sdl.SDL_FreeSurface(self.text_surface);
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}
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pub fn setBlendMode(self: *GameText, blend: sdl.SDL_BlendMode) !void {
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_ = self;
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_ = blend;
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return error.Unimplemented;
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}
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pub fn setAlpha(self: *GameText, alpha: u8) !void {
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_ = self;
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_ = alpha;
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return error.Unimplemented;
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}
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pub fn render(self: *GameText, game_state: *GameState) !void {
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if (!text_init) {
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return error.TextNotInitialized;
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}
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if (text_texture != null) {
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sdl.SDL_DestroyTexture(text_texture);
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text_texture = null;
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}
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// TODO dont create new texture if unchanged
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text_texture = sdl.SDL_CreateTextureFromSurface(game_state.renderer, self.surface) orelse {
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sdl.SDL_Log("Error loading text texture: %s\n", sdl.SDL_GetError());
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return error.FailedToRenderTexture;
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};
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const srcr = sdl.SDL_Rect{ .x = 0, .y = 0, .w = @intCast(self.w), .h = @intCast(self.h) };
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const destr = sdl.SDL_Rect{ .x = @intCast(game_state.SCREEN_WIDTH - self.w), .y = 10, .w = @intCast(self.w), .h = @intCast(self.h) };
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_ = sdl.SDL_RenderCopy(game_state.renderer, text_texture, &srcr, &destr);
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}
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pub fn initFont() !void {
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const loaded_font = sdl.TTF_OpenFont("./assets/fonts/DepartureMonoNF-Regular.ttf", 24) orelse {
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sdl.SDL_Log("Error loading ttf font: %s\n", sdl.TTF_GetError());
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return error.FailedToLoadFont;
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};
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font = loaded_font;
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text_init = true;
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}
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pub fn deinitFont() void {
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sdl.SDL_DestroyTexture(text_texture);
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sdl.TTF_CloseFont(font);
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text_init = false;
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}
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};
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