WIP ws messages, TODO backend receiving frontend messages
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@@ -5,6 +5,7 @@ import 'package:frontend/providers/game_messages.dart';
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import 'package:frontend/providers/web_socket.dart';
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import 'package:go_router/go_router.dart';
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import 'package:logging/logging.dart';
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import 'package:shared_models/room.dart';
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final logger = Logger('GameRoomHome');
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@@ -30,17 +31,33 @@ class _GameRoomHomeState extends ConsumerState<GameRoomHome> {
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if (jwt == null || jwt.roomUuid != widget.roomUuid) {
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logger.fine('Tried to open room, but not authenticated / wrong room');
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// return home
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context.go('/');
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WidgetsBinding.instance.addPostFrameCallback((_) => context.go('/'));
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}
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final connection = ref.watch(webSocketNotifierProvider).valueOrNull;
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ref.listen(
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gameMessageNotifierProvider,
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(previous, next) {
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print('Got message: $next');
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},
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);
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if (jwt != null) {
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ref.listen(
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gameMessageNotifierProvider,
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(previous, next) {
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final message = next.valueOrNull;
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if (message is GameRoomMessage) {
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switch (message) {
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case PingMessage():
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final ping = PingMessage.now(
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jwt.roomUuid,
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dest: PingDestination.server,
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userUuid: jwt.uuid,
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);
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ref.read(webSocketNotifierProvider.notifier).sendMessage(ping);
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case PlayerVoteMessage():
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// TODO: Handle this case.
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throw UnimplementedError();
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}
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}
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},
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);
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}
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// enstablish ws connection at /room/roomCode/ws and save to gameMessageProvider
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return Scaffold(
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body: Column(
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