working lobby!
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@@ -40,11 +40,16 @@ func init() {
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msg := <-externalMessageChan
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player, ok := lobbyMembers.Load(msg.Target)
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if !ok {
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log.Println("failed to send to target", msg.Target)
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continue
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}
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client, _ := player.(Client)
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bytes, _ := proto.Marshal(msg.Message)
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client.Conn.Write(bytes)
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_, err := client.Conn.Write(bytes)
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if err != nil {
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log.Println("Could not write to target", msg.Target, err)
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}
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}
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}()
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}
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@@ -62,7 +67,6 @@ func LobbyListen() {
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for {
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conn, err := listener.Accept()
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log.Println("got a connection!")
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if err != nil {
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log.Println(err)
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continue
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