more networking
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@@ -0,0 +1,45 @@
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package netwrk
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import (
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"log"
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"net"
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)
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func handleGameConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 126)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading game ID on connection", err)
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}
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gameID := string(messageBytes[:n])
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if err != nil {
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log.Printf("Game id was not a string?", err)
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}
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clientChan := make(chan GameMessage)
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n, err = conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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gameClients, ok := gameChans.games[gameID]
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if !ok {
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newGameClients := GameClients{
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client1: clientChan,
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client2: nil,
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}
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gameChans.games[gameID] = newGameClients
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} else {
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gameClients.client2 = clientChan
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}
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}
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func handleGameMessage(conn net.Conn, message *GameMessage) error {
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return nil
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}
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