Broken networking

This commit is contained in:
Beric Bearnson
2024-08-14 23:33:05 -06:00
parent 7a44092b2f
commit 35d8ebc459
7 changed files with 317 additions and 34 deletions
+47 -21
View File
@@ -2,9 +2,9 @@ package netwrk
import (
"fmt"
"io"
"log"
"net"
"time"
"google.golang.org/protobuf/proto"
)
@@ -14,29 +14,45 @@ func handleLobbyConnection(conn net.Conn) {
messageBytes := make([]byte, 4096)
for {
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading message %v", err)
return
}
recvMessageChan := make(chan *LobbyMessage)
go func() {
for {
fmt.Println("READING!")
n, err := conn.Read(messageBytes)
if err == io.EOF {
return
}
fmt.Println("READ something!")
if err != nil {
log.Printf("Error reading message %v", err)
return
}
if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
return
message := LobbyMessage{}
err = proto.Unmarshal(messageBytes[:n], &message)
if err != nil {
log.Println("Invalid message received from client")
}
recvMessageChan <- &message
}
}()
for {
select {
case msg := <-recvMessageChan:
if isDone, err := handleClientLobbyMessage(conn, msg); err != nil || isDone {
log.Println(err)
return
}
fmt.Println("Handled message")
}
}
}
// Returns a bool of whether the player has disconnected from the lobby and an error
func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
message := LobbyMessage{}
err := proto.Unmarshal(bytes, &message)
if err != nil {
return false, fmt.Errorf("Invalid message received from client")
}
func handleClientLobbyMessage(playerConnection net.Conn, message *LobbyMessage) (bool, error) {
switch message.Type {
case "name":
_, ok := clientPool.clients[message.Content]
@@ -57,10 +73,13 @@ func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
}
}
log.Println("Broadcasting new player", message.Content)
broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: playerID})
return false, SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: playerID, Type: "name", Content: playerID})
case "invite_player":
case "invite":
log.Println("Got invite for player:", message.Content)
invitee, ok := clientPool.clients[message.Content]
if !ok {
SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry, that player is not available..."})
@@ -77,9 +96,12 @@ func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
}
return true, nil
case "chat":
broadcastToLobby(&LobbyMessage{PlayerId: message.PlayerId, Type: "text", Content: message.Content})
return false, nil
case "decline_game":
inviter := clientPool.clients[message.Content]
SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: ""})
SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: message.PlayerId})
return false, nil
case "quit":
delete(clientPool.clients, message.PlayerId)
@@ -103,11 +125,15 @@ func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
if err != nil {
return fmt.Errorf("Error writing to client connection")
}
fmt.Println("Sent message to client")
return nil
}
func broadcastToLobby(message *LobbyMessage) {
for _, player := range clientPool.clients {
SendMessageToClient(player.conn, message)
err := SendMessageToClient(player.conn, message)
if err != nil {
log.Println("Error broadcasting to clients...", err)
}
}
}